It’s hard to believe that Dragon Age 2 precedes it. You can really dictate how a battle plays out. Switching to this bird’s eye view pauses the game so you can dictate where your A.I.-controlled companions go and what actions they perform (though how far you can send them off wasn’t detailed). The biggest difference is the implementation of a new tactical camera. You also have the ability to switch between your companions on the fly to use any helpful abilities they might have in their class. There weren’t any “press X to win” QTE mechanics shown here. Of particular note is that the combat has been vastly improved.
Flynn mentions that the game boasts nine specializations with 21 combat trees, at least 150 types of weapons and armor – that you can name! – and more than 200 different spells and abilities to choose from to really develop your character however you’d like. Which camp do you fall into? Are you happy to see the tactical view return with even more abilities than before? Or does your excitement and/or concern deal with another aspect of the game?ĭragon Age: Inquisition releases Octofor PC, PS3, PS4, Xbox 360, and Xbox One.The player character is a warrior. Of course, there is also the option to simply leap into a fight with swords clashing, so BioWare is still hoping to attract a mainstream audience as well. In this case, Dorian is directly tied to the events taking place, but it seems possible now to play through the course of the game as a favorite party member, crafting a unique perspective on the story like never before. Removing restrictions seems to be a widespread philosophy for Inquisition, since the footage also reveals that players can now take control of other characters out of combat, with BioWare using that fact to help bring new dimensions to the story. The shift in design was one of the most memorable aspects of the game's E3 showing, and will help differentiate it from the other selection of fantasy RPGs slowing marching towards the Xbox One and PS4. The need to drop back into combat has also been adjusted, so players can watch an entire fight play out from the tactical view.
Not only can players freeze the battle and view the field from a detached point, but assign commands, movements, and attacks to all members of the party. For those who may be unaware, it was the removal of a traditional tactical view from Dragon Age 2 that offended many BioWare fans not only was it their chosen method of play, but it showed, some claimed, the studio's decision to embrace action-focused gameplay instead.Īnd with this gameplay demo, there's no overlooking just how much BioWare wants to set their record straight on those criticisms. The previous section of demo gameplay centered largely on fighting one massive dragon, but this second video shows the kind of frenzied teamwork needed to tackle the many Fade Rifts terrorizing Thedas.īut to do that, a better understanding of Inquisition's 'tactical view' has to be given. The developers made it clear that while Inquisition's first full-length trailer offered a heavy dose of story, it would be the mechanical side of things showcased for press - and now, the public.
DRAGON AGE INQUISITION DEMO FULL
The new and improved combat systems were put on full display at E3 2014, and now the second portion of that demo highlights a more customizable approach to combat, and a tease of the larger story.
DRAGON AGE INQUISITION DEMO SERIES
With Dragon Age: Inquisition, the developers are keen to show that they can do both justice as the series arrives on next-gen consoles.
DRAGON AGE INQUISITION DEMO PC
While BioWare's knack for storytelling earned them attention while refining their PC RPG mechanics, the Dragon Age series saw an interesting - and divisive - shift.